Swordsman
Infantry and tank. Shield and heavy armor: holds the line and pins the enemy down.
- Damage
- slash
- Armor
- heavy
Pawns do all the hard work: chopping wood, breaking stone, mining gold and herding sheep. Without them there are no walls and no army.
A lumber mill by the forest. Spent on buildings, bows, spears and palisades.
A quarry by the cliffs. Walls, towers and castle upgrades.
A gold mine. Hiring warriors and upgrades.
Farms and sheep pastures. Feeds the army and sets the population limit.
Barracks, archery ranges and monasteries train your warriors. Every damage type is strong against its own kind of armor.
Infantry and tank. Shield and heavy armor: holds the line and pins the enemy down.
Long melee reach. Bonus against large targets: orcs and spiders.
High damage from afar. Can man a tower and cover a pass.
Heals allies and deals holy damage — the bane of skeletons.
Enemies march along the paths between the islands without rest, and every tenth wave brings a boss.
Cheap and numerous, they come in crowds. Arrows barely scratch them.
Weak to: monks, swordsmen
Slow and armored, they hit hard and smash walls.
Weak to: spearmen, archer volleys
Fast and venomous, they slow you with webs and sneak around the edges.
Weak to: archers, spearmen